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Adding barricades, trees, ruins, and other items is the best way to avoid that. Terrain and scenery: Technically optional, if you’re okay with fighting skirmishes on bland, flat, barren landscapes. The most common method is using multi-sided RPG dice, or tiny six-sided dice with different colors. Wound markers: Many 40K models have multiple wounds, and you need a reliable way to track how many are left. Check out, Front Line Gaming, and Gamematz for some ideas. They’re fashioned from mouse-mat material, easily roll up for storage, and they’re not too pricey. Any tape measure will do.Ī gaming surface: Most players buy a battle mat with printed graphics. You’ll use your tape measure like a faithful sidearm, unleashing its fury for unit movement speeds, close combat charges, ranged weapons, and plenty more. Tape measure: Everything in 40K relies on measurements. There is an irresponsible amount of dice to drool over at Chessex and Games Workshop. 12 are acceptable, but you’ll want at least 24, eventually. It does contain some more advanced rules, but they’re not required to start.ĭice: D6’s are the lifeblood of any 40K game. But what about that hefty tome you may have stumbled across? It’s mostly stories, pictures, and flavor text.
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The rules: The basic ruleset is 100% free.
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